Monday, March 13, 2023

Achievement Crafting: Cool Spot Gen/MD Revision

This will strongly resemble the SNES set after its done. This revision will not change any existing cheevos; it will just flesh it out with more standard progression cheevos. My revision plan is to:

A single achievement per bonus stage for 100% completion.

Achievement for collecting all continues (spelling UNCOLA).

Achievement for simple beating of levels on Normal or Difficult (as in it rewards for either, not that there's 2 separate cheevos per level [it simply excludes Easy]).

Achievement for beating the game on Normal and Difficult (would in fact be 2 separate cheevos, but beating on Difficult would stack with Normal).

Ultimate achievement for beating the game on Difficult without Continues and collecting all UNCOLA letters.

Collecting a collectible during the yawn animation (assuming I can find animation memory). This was just a novel idea that came to me by chance. I was letting the timer go down in a bonus stage, trying to locate the memory, when Spot yawned, and he collected a spot above him. Turns out they actually stretch his hit box during idle animations. I just thought it was funny, and since Spot's idle animations are so nice, I figured it's kind of a nice "highlight" achievement concept so people can appreciate the surprising amount of work that went into a licenced soda game.

Collecting enough spots in a row to get the big bonus (the one that goes "YEAH" at the end, which if you play in a particular rhythm is the same melody as McRock, the opening stage music in Virgin's Global Gladiators).

Using the level select code (0 pointer that will warn players that it locks progress of full completion cheevos).

I will protect against level select for the full completion cheevos, but otherwise allow it. It would be very tedious to get all the full completion bonus level cheevos without it.

No comments: