I've identified most of the relevant memory aside from a handful of specific targets. Hopefully whoever does this set can find the memory required to cover this whole theoretical outline.
Lower Table:
Every Dog Has His Day - Activate both kickbacks on the lower table by hitting the "cartoon animal" holes.
Goooooooold - Explore the Goldmine by hitting all the Tombstone drop targets and then finally hitting the red lantern. This gold ball multiplies all points earned from targets by 2!
Drop 'em & Bump 'em- Hit all 4 drop targets on the bottom table (not to be confused with the Tombstone targets); this makes the bumpers worth more points.
This Table is Mid - Activate both lights by hitting the upper drains to reveal a hole leading to the middle table!
Middle Table:
Stuck In The Middle With You - Make it to the middle table.
Reader Rabbit's Favorite Bonus - Spell PINBALL on the middle table.
World's Least Interesting Crane Game - Get a bonus by hitting the claw target 3 times in a single ball on the middle table (this also increases the value of the bumpers).
Prepare Uranus - Hit all 4 upper left drop targets on the middle table. This activates the moving target challenge. Good luck!
Uranus Destroyed - Hit the moving target on the middle table!
High Aspirations - Hit the 2 drop targets on the right side of the mid table to reveal the hole to the top table. Have fun up there!
Upper Table:
Tommy's Enlightenment - Climbed to the upper table. Great job!
I'm Seeing Red But I'm Feeling Free - Earn an extra ball on the upper table.
I'm Cashing Out - Hit the extra ball hole a second time to cash in your score bonus.
Going Nuclear - Hit the Uranium target on the top table.
Squirtle is the Best Starter - Reveal the Turtle by hitting the 4 middle red drop targets.
Slow and Steady - Get the turtle to its second position.
Not Teenage, Not Mutant, But a Turtle all the Same - Get the turtle to its third position.
Home Stretch - Get the turtle to its fourth position. Almost there!
Turtley Enough For the Turtle Club - Got the turtle all the way to the right, revealing the extra ball hole. Good job!
Feeling All Right - On the upper table, hit all the drop targets on the right.
Out Of Left Field - On the upper table, hit all the drop targets on the left.
Tippy Top - On the upper table, hit all the drop targets on the top.
Pretty in Pink - Hit all four pink targets on the top table.
Golden Child - With a max multiplier and a max bonus, cash out on the top table with a golden ball.
Universal Challenges:
Pinball Peasant - Earn 1000 points.
Pinball Apprentice - Earn 10,000 points
Pinball Wizard - Earn 100,000 points
Pinball Sorcerer Supreme - Earn 500,000 points
Max Multiplier - Get your multiplier to 5 (or 6, more research needed)
12 - 1 2 3 4 5 6 7 8 9 10 11 12...12! You got your bonus up to 12. Sesame Street would be proud!
Max Bonus - Get your bonus to 30. Can you cash it in early on the top table?
We're Not Gonna Take It - Cause a TILT by bumping too much. Tommy would be ashamed!
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